Generations of Computer Game System: Defying the Method we Specify Home Entertainment

Entertainment takes its brand-new kind. With the development of innovation and its combination to different aspects of our lives, standard entertainment such as theatrical plays and cultural programs is changed by so-called "electronic home entertainment". There you have different digital and animated movies that you can view on cinema or on your house entertainment system, cable system (CTS), and the computer game system, which is popular not simply to young and old players alike however likewise to game developers, merely because of the advancement of innovative technologies that they can use to enhance existing video game systems.

The computer game system is planned for playing computer game, though there are modern-day game systems that permits you to have a gain access to over other types of home entertainment utilizing such game systems (like seeing DVD motion pictures, listening to MP3 music files, or surfing the Web). Thus, it is often described as "interactive entertainment computer" to distinguish the video game system from a machine that is utilized for numerous functions (such as personal computer and game video games).

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The very first generation of video game system began when Magnavox (an electronics company which manufactures tvs, radios, and gramophones or record players) launched its very first video game system, which is the Magnavox Odyssey developed by Ralph Baer. Odyssey's popularity lasted till the release of Atari's PONG computer game. Magnavox realized that they can not compete with the appeal of PONG video games, thus in 1975 they produced the Odyssey 100 video game system that will play Atari-produced PONG video games.

The 2nd generation of computer game system came a year after the release of Odyssey 100. In 1976, Fairchild released the FVES (Fairchild Video Entertainment System), that made use of a programmable microprocessor so that a video game cartridge can hold a single ROM chip to conserve microprocessor instructions. Nevertheless, because of the "computer game crash" in 1977, Fairchild deserted the video game system industry. Magnavox and Atari stayed in the computer game industry.

The rebirth of the computer game system began when Atari released the popular game Area Invaders. The industry was suddenly revived, with lots of gamers made purchase of an Atari computer game system just for Space Invaders. In other words, with the appeal of Area Intruders, Atari dominated the video game industry throughout the 80s.

Computer game system's 3rd generation came into wanting the release of Nintendo's Famicon in 1983. It supported full color, high resolution, and tiled background video gaming system. It was at first released in Japan and it was later on brought to the United States in the form of Nintendo Entertainment System (NES) in 1985. And similar video games review to Atari's Area Invaders, the release of Nintendo's popular Super Mario Brothers was a big success, which entirely restored the suffering video game system market in the early months of 1983.

Sega planned to take on Nintendo, but they stopped working to establish significant market share. It was till 1988 when Sega released the Sega Genesis in Japan on October 29 of the exact same year and on September 1, 1989 in the United States and Europe territories. Two years later, Nintendo launched the Super Nintendo Entertainment System (SNES) in 1990.

Atari came back with their brand-new computer game system, which is the Jaguar and 3DO. Both systems could show more onscreen colors and the latter used a CD instead of game cartridges, making it more powerful compared to Genesis and SNES. Nintendo, on the other hand, chose to launch brand-new games such as Donkey Kong Nation instead of producing brand-new video game systems. Sega's Vectorman and Virtua Racing did the same. Numerous years later on, Sony, Sega, and Nintendo released the 5th generation of video game systems (PlayStation, Saturn, and N64, respectively).

The 6th generation of video game systems followed, including Sega (Dreamcast, which was their last video game system and the very first Internet-ready video game system), Sony (PlayStation 2), Nintendo (Game Cube which is their first system to make use of video game CDs), and the newcomer Microsoft (Xbox).

The current generation of video game systems is now slowly getting in the game market. These are as follows:

- Microsoft's Xbox, which was released on November 22, 2005;

- Sony's PlayStation 3, which is schedule to be launched on November 11, 2006 (Japan), November 17 of the exact same year (The United States and Canada), and March 2007 (Europe); and

- Nintendo's Wii, which is scheduled to be released on November 19, 2006 (North America), December 2 of the exact same year (Japan), December 7 (Australia), and December 8 (Europe).

The development of video game system does not end here. There will be future generations of game system being established as of this minute, which will defy the way we define "home entertainment".